Tuesday, March 11, 2014

Hunter's rules for playing trains

Totally fell of the wagon with blogging as I have just been busy with other things, and not had any brilliant ideas. Today, this idea struck me, however, as I read a post from Rants from Mommyland called "Rules for Singing Frozen," and it made me think of how we play Thomas the Train at my house.



1. Each train must have it's specific sound. Heaven help you if you try to use a different sound--you will be immediately reprimanded.
Thomas=peep peep
Gordon=poop poop
James=toot toot
Diesel=honk honk
Fiery Flynn=wooooooo (like a siren)
Belle=ding ding
Henry=choo choo
Percy=chugga chugga

2. Hunter's trains may go counterclockwise, or clockwise, depending on how he feels that day. Your trains may not go in the opposite direction, or get in his way.

3. No bashing trains off the track, unless he does it.

4. No breaking down the track before he's ready to do it

5. The trains talk, but the conversation that happens must NOT be improvised. Hunter will tell you exactly what you say, and when you say it. You must not deviate from his script or suffer the consequences.

6. Hunter's final rule- "Everyday, I am in charge of the trains."